|Location||Valley of Defilement|
Shambling, pained and horrifically disfigured. The Depraved ones were once people, but discarded into the Valley of Defilement, living in putrid disease and decay, they are every bit as horrific as the valley itself. The moans and wails of the depraved can be heard throughout the valley, serving as a grim warning to those who would intrude in their horrific sanctuary. The depraved ones will cut down any human they find, hoping to offer their souls to the corrupt saint, Maiden Astraea.
There are four primary types: knife-wielders, shamans, giants, and spearmen. Knife-wielders have erratic but relatively slow attacks, including a wild, jerking flurry of slashes, a well-telegraphed stab into the ground, and a limp-armed dual horizontal slash. They may also use a sudden charging attack which does negligible damage but pushes the player several steps backward if not blocked, potentially into a pool of toxic water or off a high cliff. All of their attacks can inflict Poison. There is a second type of knife-wielder whose attacks inflict plague, and are denoted by a black cloud of flies buzzing around their bodies. They are notably weak to slash and fire damage but effectively immune to poison and plague. They may drop Crescent Moon Grass or shards of Faintstone upon death.
Giants are around twice as tall as other Depraved Ones and carry clubs. Although relatively slow on the attack, one blow from the club is usually enough to instantly kill a lightly-armored character, especially in Soul Form. Notably, they run quickly for their size and do not suffer a movement penalty in the poison swamp. They may drop a Great Club upon death.
Spearmen attack only with thrust attacks which deal significant amounts of fire damage. They can easily be dodged, leaving them open to a flank attack or a frontal attack as they finish their attack and are left open during their cool down. They are often encountered in thin areas such as bridges, where they can be lured into corner attacks. They can also be rushed, requiring precise weapon swings, as locking on takes too long and they initiate their attack. They have a tendency to try attack you from other ledges, leading to them walking to their deaths. They may drop Black Turpentine upon death, in addition to Crescent Moon Grass.